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<div class="textblock"><code>#include &lt;fcl/broadphase/broadphase_dynamic_AABB_tree.h&gt;</code><br />
<code>#include &lt;fcl/math/constants.h&gt;</code><br />
<code>#include &lt;fcl/narrowphase/collision.h&gt;</code><br />
<code>#include &lt;fcl/narrowphase/collision_object.h&gt;</code><br />
<code>#include &quot;<a class="el" href="application_8h_source.html">collision/application.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="fcl__helpers_8h_source.html">collision/solvers/fcl/fcl_helpers.h</a>&quot;</code><br />
<code>#include &lt;Eigen/Dense&gt;</code><br />
<code>#include &quot;<a class="el" href="point_8h_source.html">collision/narrowphase/point.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="rectangle__aabb_8h_source.html">collision/narrowphase/rectangle_aabb.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="rectangle__obb_8h_source.html">collision/narrowphase/rectangle_obb.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="shape_8h_source.html">collision/narrowphase/shape.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="sphere_8h_source.html">collision/narrowphase/sphere.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="triangle_8h_source.html">collision/narrowphase/triangle.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="fcl__collision__object_8h_source.html">collision/solvers/fcl/fcl_collision_object.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="fcl__collision__object__group_8h_source.html">collision/solvers/fcl/fcl_collision_object_group.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="fcl__collision__requests_8h_source.html">collision/solvers/fcl/fcl_collision_requests.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="primitive__collision__queries_8h_source.html">collision/solvers/primitive_collision_queries.h</a>&quot;</code><br />
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<p><a href="fcl__collision__queries_8h_source.html">Go to the source code of this file.</a></p>
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<tr class="memitem:a8880000e056a823b8d817c05f1bf8d97"><td class="memItemLeft" align="right" valign="top">fcl::Transform3&lt; FCL_PRECISION &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacecollision_1_1solvers_1_1solver_f_c_l_1_1fcl__primitive__queries.html#a8880000e056a823b8d817c05f1bf8d97">collision::solvers::solverFCL::fcl_primitive_queries::fcl_get_3d_translation</a> (const Eigen::Vector2d &amp;pos)</td></tr>
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<tr class="memitem:a1ee5dc99b04ac808c89d4d7d60f5244b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacecollision_1_1solvers_1_1solver_f_c_l_1_1fcl__primitive__queries.html#a1ee5dc99b04ac808c89d4d7d60f5244b">collision::solvers::solverFCL::fcl_primitive_queries::fcl_group_overlap</a> (const FCLCollisionObjectGroup &amp;group_first, const FCLCollisionObjectGroup &amp;group_second, std::vector&lt; std::pair&lt; int, int &gt;&gt; &amp;retlist, std::vector&lt; std::pair&lt; int, int &gt;&gt; *missed_col_naive_in=0)</td></tr>
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